About

FOOH.com: the home of digital artists

FOOH.com is where digital work and its creators get the attention they deserve. We set out to be the place where digital artists get hired, awarded, inspired and seen.

Our measurement: creativity. No matter the tool. CGI, VFX, 3D, 2D animation, AI video, mixed reality. We just love good work.

Why this had to exist

Everyone who's working on creative work in the social media space knows how fast paced things are. Everything always changes. The formats, the timelines, the hypes, the tech, the tools, and even the people you talk to.

Already two years ago, a single person who knows VFX was able to create shots that used to be handled by teams of ten. Today, productions that would've cost hundreds of thousands of dollars can be executed by small teams of highly skilled people. The creative industry is evolving at a pace that is unheard of, and there is a lot of discussion in the space.

We're not here to say what's right or wrong. We're here to celebrate the good creative work that comes out of this fast paced environment, and the opportunities that come with it.

Because we think the biggest opportunity right now is to be more creative than ever before, and to actually get it done too.

How we got here

  1. 2024
    FOOH.com starts as a public collection of the ads that were never really there: a handbag the size of a boat cruising Lake Como, a product filling a city square, a shoe swallowing a building. Assembled by a small studio in Vienna, Austria. The goal: references for everyone, and a push for the niche and the people leading it.
  2. Feb 2025
    People liked it, traffic grew. FOOH.com is founded as its own company.
  3. Jul 2025
    The first ever FOOH Awards take place. The best in the industry, judged by the best in the industry.
  4. Aug 2025
    3D billboards get added to the library. The edges of the niche start coming off.
  5. Jun 2026
    The second FOOH Awards winners get the first ever trophy, designed by our in-house designers. It turned out surprisingly heavy (4.5 kg).
  6. Jul 2026
    FOOH.com 2.0 launches. We open curation to the public. Artists, studios and agencies upload their work to their own profile, publicly displayed for everyone to see.
  7. Aug 2026
    The first ever FOOH Creative Challenge launches. One prize pot, split among five winners.
  8. Today
    Campaigns in the archive
    6,007
    Brands featured
    2,612
    Countries the artists come from
    134
    DOOH screens indexed
    164

    Counted live from the platform, not from a press release.

What's on it

  • Every artist gets a page: fooh.com/your-handle.
  • Yearly awards. Judged by a jury, voted on by everyone else.
  • Ongoing challenges. A brief, a deadline, and a prize pot split among the winners.
  • A directory brands search. By craft, industry and location. Everyone in it is here with published work.
  • A job board. Briefs and jobs from brands and studios, open to everyone.
  • 3D billboard booking. We guide you from creative to placement around the world.

Who is behind it

Creative and art directors, 3D artists, marketeers and coders.

We don't have a picture yet. Sorry. Our entire team has not made it into the same room at the same time, but we're working on it. Promise. We even have a task on the to-do list: "Create AI team photo for /about page".

Anyway, I'm glad you found this page and read until here. Don't hesitate to reach out, and don't forget to get your handle: fooh.com/THIS-IS-ME.

Cheers,

Moritz Lumetsberger, founder of FOOH.com

Take your handle

Three pieces you are proud of, ten minutes, free. The page is yours to keep.

Questions we get asked

What is FOOH.com?
FOOH.com is the home of digital artists: CGI, VFX, 3D, 2D animation, AI video and mixed reality. Every artist gets a page at fooh.com/your-handle. Brands search it when they need that kind of work. The FOOH Awards run once a year, and the challenges run in between.
Does FOOH stand for something?
Originally, yes: fake out of home. We started in that niche and it's still a big part of the archive. But we kept the name for what it came to mean. A time when one person can carry a whole VFX project. When the big studios and agencies are becoming boutique creative hubs. When the only thing separating good work from slop is the idea. The niche gave us the name. The artists gave it a meaning, and that's the one we go by: good work, any tool, any format.
Who is it for, and how do I get on?
Artists, studios, agencies, collectives. Anyone who makes this work. Sign up, take your handle, upload a few pieces you're proud of. No invite, no application, about ten minutes. And if you're hiring rather than uploading, you don't need a page at all: browse the directory or post a brief.
Is AI-generated work allowed?
Yes. Our measurement is creativity, not the tool. We're not here to say what's right or wrong about how something got made, and a good idea that is well executed is a good idea whether it came out of Houdini, After Effects or a prompt. Credit what you used and let the work speak.
Is FOOH free for artists?
Being on it is free, and it stays free. Your page, publishing, the directory, the ranking and entering a challenge cost nothing, and we take no cut when a brand hires you. The one thing an artist pays for is entering the FOOH Awards, and that fee pays for the judging, the trophies and the people who run it. Our other fees sit on the brand side: job posts, screen bookings and sponsored challenges.
I am a brand. How do I find the right artist?
Start with the directory. Filter by craft, industry and location, and everyone you see is there with published work. Awards and challenge results feed the ranking, so the order means something. From there you can message an artist directly, post a brief and let them come to you, or tell the concierge what you need and we hand-pick a shortlist.
Can I book 3D billboards on FOOH.com?
Yes, though not with a checkout button. Browse the screens we have indexed, then send an inquiry with your campaign and the cities you want. We handle the booking with the screen owners, and we can line up the artist for the creative too.
Why FOOH.com and not Behance or Instagram?
Instagram is not searchable. A reel does numbers on Monday and is gone by Friday, and nobody can find it again, including the brand that loved it. Behance was built for stills, so video sits in it as a thumbnail, filed under a discipline that is not really yours. FOOH.com is video first, so you get found for what you actually do. And the people searching here arrive with an intent: they are looking for this kind of work, with a brief and a budget behind it.
Who runs FOOH.com?
A small team in Austria: creative and art directors, 3D artists, marketeers and coders. Moritz Lumetsberger founded the company in February 2025 and runs it. No agency and no media group sits behind the ranking.