Signal
Spec Work
AchatAvailable for work
Signal is a personal series and a demo at the same time. It runs on Audio Trigger, a Blender addon I built that drives object properties straight from an audio track. The lights move because the music moves, not because someone keyframed them.
The series
Every piece builds its own world: a scorched set under a red sky, two machines hung in a white canyon, a corridor of strip lights in blue. What stays is the system underneath. Lights, strobe and camera all run off the same track, and nothing in the animation is hand timed.
Driven by audio
The viewport version is the useful one: no shading, no grade, just geometry reacting to amplitude. Each light listens to its own band, lows, mids or highs, so the kick and the hats drive different things in the same frame. That is the addon doing its job.