Review in FOOH Studio: sending work for review
Review, in FOOH Studio, lets you send a client a cut or a still, collect notes on the exact frame, and get a verified approval, all without the client making an account. For artists and for the people reviewing their work.
FOOH Studio is being rolled out. It isn't switched on for every account yet. If you don't see FOOH Studio in your account menu, it hasn't reached you. Nothing on this page applies until it has.
Review is where you show work in progress to a client and get their feedback and their approval on FOOH. You upload a cut or a still, send the client a private link, and they leave notes right on the picture, on the exact frame. When it's right, they approve it, and FOOH keeps a record of who approved which version and when.
This page has two halves: for artists sending a review, and for reviewers who got a review link.
What a review is
A review is one piece of work under review: a spot, a key visual, a social cut. It holds:
- Versions: every file you upload to it, numbered v1, v2, v3… in upload order. Your client always knows which one they're looking at.
- Notes: feedback on a version, each pinned to a moment, a range or a spot in the picture.
- Decisions: "Approve v3" or "Request changes", each recorded on the version it was made on.
Reviews are private. They never appear on your profile, in the library, in search or in the ranking.
For artists
FOOH Studio
FOOH Studio is FOOH's workspace for running your studio's client work, and Review is its first part (more, like invoices and contracts, come later). It's its own app on fooh.com (fooh.com/studio): open it from FOOH Studio in your account menu (under your picture), or from Open FOOH Studio on your own profile (only you see that; visitors to your profile never do). The FOOH STUDIO logo at the top left always takes you back to FOOH Studio's home; to go back to fooh.com, click your picture and choose FOOH.com (the switch at the top of the account menu). On the left:
- Projects: all your reviews as a grid (or a list), each with its poster, version, open comments and approval status. Your projects are listed under it, with New project at the end of the list to make one (one job or one client: its reviews, guests and archive live together). Pick a project to see only its reviews, its Guests and, under ⋯, Move to the archive. Archived projects sit at the foot of the page with Bring back. Search, sort and Select sit at the top. Search finds review titles and project names, and the text of notes and replies: a matching note is listed above the reviews, and clicking it opens the review at that note.
- Shared with me: other artists' review links you reviewed with your account's email, once you confirmed that email with a decision code.
- Review links: every review link you made, whether it's on, who approves, when a reviewer last opened it, how many times it was opened (Opens: every visit, so one client can open it several times) and when it expires. Turn a link on or off right in the row; ⋯ copies it or opens its settings.
- Activity: what reviewers did across all your reviews, by day.
- Plan & storage (at the bottom): what you've used, the plans and more storage.
- The bell at the top right: what happened on your reviews lately (notes and replies, @mentions, approvals and change requests, a client opening a version, a new version from your team, someone joining). Click an item to jump to it; Mark all read clears the count. It shows everything, whatever you chose to get by email.
Press ? (or the keyboard button) for the keyboard shortcuts.
Uploading
- In Projects, press New review, or drop one or more videos (MP4, MOV) or stills (PNG, JPG) anywhere on the page. The review is named after the file. With a project open, the new review goes into that project. To change a review's project later, use the project menu beside its name at the top of the review (No project ▾, or the arrow next to the project's name): move it to another project, make a New project… for it, or Remove from project.
- Keep the tab open while it uploads. Each upload is a card in the grid with its progress: Uploading, then Processing, then Ready. If the connection drops it says Upload failed: press Retry and it picks up where it stopped, sending only what hadn't arrived.
Your original file is stored as you uploaded it. A video is then prepared for streaming, which takes a moment; you'll see "Processing" until it's ready.
New versions
On the review, drop a file anywhere on the screen, or open the version menu next to the title (v2 ▾) and press Upload new version: the file becomes the next version. Notes and decisions stay on the version they were made on, so nothing gets lost and nothing gets mixed up.
Every new version starts internal. Your team and the project's guests see it straight away (the version menu marks it Internal, and your team gets an email when it's ready); your client doesn't. There's one way to share it: the black Share button. With no review link yet, creating the link shares the version you have in the same step. Once a link exists, Share shows v4 new while v4 is still internal. Open it and press Share v4, and it tells you where v4 goes and who gets an email ("v4 becomes visible on 'Nike review' · Lea Kim gets an email") before you confirm; Don't email shares it without telling anyone. From then on the review link shows v4. The people on the link's list, and reviewers who gave or confirmed an email, get a short "v4 is ready for you" email with their link, and you see when they watch it. Sharing can't be undone, like sending an email. Someone in the middle of reviewing v3 isn't switched to v4 under their feet: they see a banner saying v4 is out and move over when they're ready.
On the newest version, the comment filter (All ▾) offers the open notes of the version before: Show them here draws them dimmed at their frames, so you can check each fix without switching. Compare versions (in the version menu or the player's controls) puts two versions side by side (or under a wipe slider) with linked playback; a note you write there goes on the version you pick under Comment on.
Notes
Notes are the heart of Review. Each note says exactly what it's about:
- At a frame: pause where something's wrong and type. The note remembers the frame, not a rounded second, so it lands on the same frame for everyone.
- Over a range: mark an in point and an out point for something that lasts ("the logo is too small from here to here"). Once you set the in point, the range grows with the playhead until you set the out point. Then drag its [ and ] handles on the timeline to trim it: the picture follows the handle frame by frame, and the timecodes in your note update as you drag. With a handle selected, the arrow keys move it one frame (Shift: ten).
- Pinned to a spot: drop a pin on the part of the picture you mean.
- With a sketch: draw an arrow, a line, a box, an ellipse, a freehand line or a text label on the picture.
- General: a note about the whole version.
The box you type in always says what will be posted (the frame or range, a pin or sketch, and who will see it), and it clears after each post. Enter posts and Shift+Enter adds a new line, in the note box, a reply and an edit alike. On a phone, Return adds a new line (as in a messenger) and the Post button posts. Pressing Esc or closing it keeps your draft ("Draft kept"), even across a reload of the tab; only Discard draft throws it away, and that can be undone for a few seconds. Each note shows as its author's avatar on the timeline (several close together merge into one, with a count); tap one to jump to it. Point at a comment (on a phone, tap it) for its actions: reply, 👍, Done and ⋯ (edit, delete, remove). The comment panel's ⋯ has Copy open notes for the client, a list you can paste into an email, and Copy all open notes (team), which adds your team-only notes, marked as such.
For vertical work, Safe zones (the phone icon in the player's controls) lays the Reels, TikTok or Shorts interface over the picture, so you see what the app will cover.
Type @ in a note to mention someone: a list of the people on the review appears (you, and the reviewers who've opened your review links), and they get an email at once. Reviewers who didn't give an email are marked can't be notified, so you know the mention won't reach them. Attach adds images or a PDF to a note (up to 25 MB each, five per note), for example a reference frame or a page of the brand guide; anyone who can see the note can open them, and they count toward your plan's file storage.
Client-visible notes are numbered #1, #2, #3… across the whole review, so "#7" means the same note in every email and every version. A number is never given out twice: a deleted, removed or withdrawn note keeps its number.
Only the person who wrote a note can change its text, and every change is kept with who made it and when. If a reviewer's note shouldn't be there, Remove it: everyone sees "Removed by the artist" in its place, and you keep the original. A note someone has already replied to or ticked off can't simply vanish: when its author deletes it, it stays as a numbered "withdrawn" placeholder. Reviewers tick Done only on their own notes; you can tick any note, and a Done note is locked until it's reopened.
Keys
The keys work like in an editing app, but only while the player has focus (click the picture first) and you have no unsent note. While you type in the note box, a reply or any other field, or while a dialog is open, every key goes where you're typing, so a shortcut can never eat your words.
- J / K / L: play backwards / pause / play forwards. Press J or L again to go faster (up to 8×). Hold K and tap J or L to step one frame.
- Space: play / pause.
- ← / →: one frame back / forward (Shift for 10 frames). Home / End: start / end.
- I / O: set the in point / out point of a range (Alt+I / Alt+O work too).
- Alt+P: drop a pin. Alt+S: start a sketch.
- C or Enter: start a note. Any other letter starts a note with that letter.
Every one of these has a button in the player's controls too (point at it to see its name and key), and ? lists them all. Once a note is under way (you've typed something, dropped a pin, sketched or set a range), the playhead stays put and the player keys are off (play is paused with a hint), so the note can't drift to another frame. Post it or clear it and the keys work again. On a phone, pin mode pauses the video and the note opens in a sheet that keeps your pin in view.
Teams
Reviews belong to a workspace. Everyone has a personal one, and the Free plan is just you. To share every review with colleagues, start a team on the Team plan: open the workspace switcher at the top of the rail and choose Start a team. Name the team, pick how many people (from two, you included), monthly or yearly, your country and whether you buy as a business, then pay in Stripe Checkout. The team exists once the payment goes through: you land on its Members page ("Studio Nord is ready") and invite your team. If you cancel the checkout, nothing is created. Switch between your personal workspace and your teams there at any time — Projects, Review links, Activity and Plan & storage always show the workspace you're in.
Members in the rail lists the team. Press Invite, type their email and pick a role; they get an email with a link that works for 14 days, for that address only. They sign in, or create a FOOH account with that address (no public profile needed, and they skip the profile setup). Roles:
- Owner: one per team. Everything, plus renaming the team, the plan, and handing ownership to another member (Make owner in a member's ⋯).
- Admin: everything on reviews, and can invite and remove Members.
- Member: everything on reviews: upload, notes (team-only too), share, confirm decisions.
Anyone can Leave a team from their own row; the owner hands ownership to someone else first. A team acts as one artist: any member can open, change and share the team's reviews, reviewers see the team's name, and the team's limits are counted together. Members plus open invitations fit in the seats you pay for; the Owner changes the number with Seats on the Members page (Stripe adjusts the next invoice).
Guests on a project
Freelancers who work on one job don't need a seat. Open the project, press Guests and invite them by email: they upload versions and write notes on that project's reviews, and they tick notes off. Their notes are always team-only. They never see your other projects, your review links, your client's decisions or activity, or your billing, and they can't share a version with the client. Guests are free on every plan, up to 25 per workspace, and any member can add or remove them. Someone on your own company's email domain is a colleague, not a guest: invite them as a member (personal addresses like Gmail or Outlook never count as a company).
A guest sees the workspace in their switcher marked Guest, with only the projects they're on.
Team-only notes
Switch a note to Team only and only you and the members of your workspace see it. Reviewers never do. Team-only notes are numbered in their own series, T1, T2, T3…, so there are no gaps in the numbers your client sees, and they're never in a reviewer's checklist. You can share one of your team-only notes with the client later: it then gets the next client number. A note the client could already see never goes back to team-only (remove it instead).
Review links
You send a review with a review link: a private address you copy and send the way you like (email, Slack, WhatsApp). Nobody needs an account. Who can open it is your choice:
- Anyone with the link (the default): whoever has the address can watch, optionally behind a passphrase.
- Only invited people: you list their emails. The link shows nothing at all — no title, no picture, not even who sent it — until the visitor types an email on your list and the 6-digit code we send to it. That device is then remembered for the link, so a forwarded link is useless to anyone else. Wrong codes are limited like passphrase tries and show in the activity.
Press Share on the review to create it. The dialog says which version your client will see ("Clients will see v2"). Add the people who approve (name and email) and the button becomes Create link and email Lea: FOOH emails each of them the link the moment it exists, and the message after says who got it. Switch off Email the link to … (or list nobody) and the button is just Create link: copy it and send it yourself. You can copy the link any time while it's on: it stays in Share on the review and in Review links. FOOH keeps it encrypted, never in plain text, and every email we send its reviewers (a new version, a mention, the notes digest, the decision code) contains it, so they can always find their way back.
Links start with safe settings, and you change them on the link at any time:
- Notes on: reviewers can leave notes.
- Downloads off: reviewers can watch but not download. You can allow downloading the master after approval, or always.
- Latest version only: reviewers see the newest version; you can show them every version.
- People: one list of names and emails. On an invited-only link they're who may open it; switch Can approve on for the client's approvers (on an Anyone link the list is just the approvers). Their names are reserved on the link, so nobody else can post under them. You can also edit the approvers from the approval status next to Share.
- Passphrase (optional, Anyone links only): ten wrong tries lock that device out of the link for 15 minutes, and you see the tries in the review's activity.
One link for several reviews. In Projects, tick the reviews (point at a card for its checkbox, or press Select) and press One link for…. The reviewer gets one page with a tab for each piece, approves or requests changes on each one separately, and gets one digest for the set. The link has the same settings as any other, and you can copy it again any time.
Turn link off… asks first, then works at once: reviewers see "This review link was turned off by the artist", and you can turn it back on. Its address never changes when you change its settings. On Free a link lasts 90 days; Renew for 90 days starts the count again.
Approval
When a reviewer approves or requests changes, you get an email at once with their name and the email address they confirmed. If they approve while notes are still open, they're asked first, and the number of open notes is stored with the approval. A change request's text becomes a numbered note.
A decision from someone on Who approves counts at once. A decision from any other confirmed email waits for you: the email you get says "waiting for your confirmation" and that the address isn't on your Who approves list, and the review shows it as "waiting for the artist to confirm", next to the full email address. Until you press Confirm it changes nothing: not the status, not the master download. Press Ignore to set it aside; that reviewer is told. Each approval belongs to the email that made it, so two people from the same company are always two decisions.
The approval status next to Share ("Waiting for approval", "1 to confirm", "Approved v3") opens the details: decisions, Confirm / Ignore, who approves, and Approve internally, which is your team's own mark that a version is good to go (for example before you send it). It's labelled "Approved internally", it never counts as the client's approval, and it unlocks nothing: no status change, no download for reviewers. You can withdraw it.
Activity
The Activity tab next to Comments on the review (and Activity in the rail, for all your reviews) shows what reviewers did: who opened the link, viewed a version, left a note, decided or downloaded the original, and any wrong passphrase tries. It shows the names reviewers typed and the time, nothing else: no IP addresses, devices or tracking. Your own views and your team's aren't counted, and neither are link previews in chat apps.
Seen. Above the events, each version shows who opened it, when they first and last did, and how much they played: "Watched all 0:30, 2×" or "Watched 0:12 of 0:30, stopped at 0:12", with a bar and a percentage. On an invited-only link that's the confirmed email; on an Anyone link it's the name they typed, or "Visitor 1", "Visitor 2"… for someone who never typed one (one per device). The review card and the version menu give the short version ("v3 · seen by Lea", "not opened yet"). Only your workspace sees it. Reviewers are told in one line under the name field: "The sender sees your notes and when you watched."
The bell. The bell in the FOOH Studio top bar shows what happened on your reviews across all your workspaces and the projects you're a guest of: new notes and replies, @mentions, approvals and change requests, a client opening a version, new versions from your team, and people joining your team. Your notification settings only decide which emails you get; the bell always shows everything. Click an item to open the review at that note (it's then marked read), or press Mark all read.
Portfolio consent
When a reviewer approves, they can also agree that you may show that version publicly in your portfolio. They tick a statement like "I'm allowed to agree for the client: the artist may show v3 publicly in their portfolio", and FOOH stores that statement with the approval. Only the client can give it: your own email can't consent for you, even on your own review link. The approval details say whether the client agreed; without it, keep the work Private.
Adding an approved version to your portfolio
Once the client has approved a version, the approval details offer Add v3 to portfolio. It creates a Draft work on your profile, named after the review, with its own copy of the video or still made from your original upload (the review itself stays private). Nothing is published: open the draft, add the details, and choose Private or Public yourself. If the client agreed to portfolio use, the card says who agreed and from which confirmed email; if not, it warns "The client hasn't agreed to public use — keep it Private", and you can still make the Draft. Only a version the client approved counts: "Approved internally" or a decision still waiting for you doesn't. Each version goes into your portfolio once: clicking again opens the work you already made (delete that work if you want to start over). Once you publish that work publicly, the version stops counting against your FOOH Studio storage (see Plans and limits). Your review then plays the portfolio video, and its own private streaming copy is removed. If you make the work Private, move it to drafts or delete it, FOOH tells you first how much storage comes back, and the review gets its own streaming copy again.
Portfolio consent is evidence that the client agreed, not a licence. It doesn't replace your contract, and it doesn't settle rights to music, footage, talent or brands in the piece. The reviewer can withdraw it later; you're told by email, and you should take the work down unless they agree again.
Downloading the master
Download original (in the review's ⋯, or the version menu on a phone) gets you the original file of the version on screen, always. Reviewers can download only if the link allows it.
Emails
- At once: a reviewer approves, requests changes or withdraws a decision (from an email not on Who approves, it says the decision is waiting for your confirmation), and someone @mentions you.
- When a client opens a version you shared, the first time.
- When a teammate or guest uploads a version (it's internal until someone shares it), and when someone joins your team or a project.
- In a digest: every other new note, at most one email per review every 15 minutes, with the first lines and a link to the first note you haven't read.
Every Review email ends with Mute this review, which stops that review's emails for your address and nothing else. Choose which kinds you get under Review in your notification settings — all are on until you turn one off. Invitations and a "storage full" warning always arrive. The bell in the app shows everything either way.
Plans and limits
Review is free to start. Reviewers and project guests are free on every plan.
| | Free | Pro | Team | | --- | --- | --- | --- | | Price (net, + VAT) | €0 | €10 / month, or €8 / month billed yearly (€96) | €10 per person / month, or €8 billed yearly | | Who | Just you | Just you | A team with roles, from 2 people, no upper limit | | Storage | 5 GB | 1 TB | 1 TB per person, shared by the team | | Active reviews | 10 | Unlimited | Unlimited | | Review links | Run 90 days (renew any time) | Until you turn them off | Until you turn them off | | Private work on FOOH | 10 a year | Unlimited | Unlimited for everyone on the team |
Pro and Team are FOOH Pro, one subscription: Review in FOOH Studio with 1 TB and unlimited Private work. A Team seat includes FOOH Pro for that person. Paying never buys visibility anywhere on FOOH.
Work your client approved and you publish on your FOOH portfolio no longer counts against your storage. It counts for a version a verified approver on your link's list approved (or you confirmed), once you press Add to portfolio and publish the work publicly. The review then plays your portfolio video, and the original stays as the master download. If you unpublish or delete that work, its size counts again — you're told how much before you do.
Prices are net and shown as "€10 / month + VAT", for everyone: studios, freelancers and individuals buy the same way. On the payment page Stripe adds the VAT for your billing address. Have a VAT ID? Tick Stripe's I'm purchasing as a business and enter it there: with a valid one, reverse charge applies. It's optional. Without one, just pay and the VAT is added (once that box is ticked, Stripe needs a valid VAT ID, so leave it unticked if you don't have one). When you choose a plan you pick your country: it decides the currency, and you see the price in it before you go to payment. Every European country pays in euros (the EU, Iceland, Liechtenstein, Norway, Switzerland, the UK, the microstates and the Western Balkans, Ukraine, Moldova and Belarus), the rest of the world in US dollars, with the same number ($10, $8, $7). Pick the country of your billing address: the currency is fixed once you're on the payment page. FOOH remembers the country for the workspace and suggests it next time; once you pay, the plan page shows prices in your subscription's currency. Need invoices instead of card payment, or a custom contract? Write to hello@fooh.com.
Buy on Plan & storage: on Free, the box at the top says how close you are to the Free limits and has Upgrade to Pro (on a team workspace, Start Team). Once you pay, the Owner manages invoices and the card with Manage billing at the top of that page, and adds +500 GB storage packs with Add 500 GB under More storage: €7 / month each, or €6 / month billed yearly (€72), on Pro or Team.
Uploads are video and images (MP4, MOV, PNG, JPG and similar), up to 50 GB a file. There's no limit on how many minutes of video you keep or how long a version is.
What stays playable. The newest three versions of every review in an active project play on review links. Older versions, and projects with no activity for 60 days, drop their streaming copy: notes and originals stay, and Restore (on the version) or Bring back (on the project) makes them playable again in a few minutes. Archived files still count toward your storage. Archive included: old projects tidy themselves away and come back in one click.
At a limit nothing you already have is touched: you're told which limit you hit and by how much. On Free, if reviewers watch more than 1,500 minutes in a month, playback pauses with "This review reached its viewing limit — ask the artist" until the next month. A link that reaches 90 days stops working until you renew it; visits never extend it. Paid plans have no viewing limit; if a workspace uses far more than usual (over 1,000 playable minutes or 500 GB), FOOH's team may get in touch — nothing is slowed down or switched off without talking to you.
If you cancel, downgrade or a payment fails, your paid period runs to its end unchanged. A failed payment is retried by Stripe for about two weeks first. When the plan has ended:
- Your review links are paused. Reviewers see "This link is paused" with your name.
- Streaming copies are removed and the workspace is read-only. You can still open every review and download originals and notes.
- We email you right away, then again on day 14 and day 25.
- On day 30, files above Free's 5 GB are deleted. The newest version of each review is kept first, and a deleted version reads "File deleted after the plan ended". Projects, notes, decisions and history stay.
Resubscribe before day 30 and everything comes back as it was, links and playback included. After day 30 a personal workspace carries on as Free. A team stays read-only with its links paused until it takes the Team plan again, because Free is for one person. The Plan page shows the dates and how much would be deleted.
The archive. A project with no activity for 60 days moves to the archive by itself, on every plan, or press Move to the archive… on an open project. Its reviews stop playing on review links and their videos go to cheaper storage. Notes, versions and originals all stay, and archived originals still count toward your storage. Bring back (at the foot of Projects) makes them playable again within minutes; if that would go over your plan's active reviews, you're told by how much. Reviews outside a project that are left untouched for 90 days on Free are archived too. Untouched means nobody changed it and no reviewer opened, watched or downloaded it. Fourteen days before, you get an email with the date; opening or sharing the review again starts the 90 days over. Archiving stops playback on its review links, but you keep the original, every version and every note, and you can bring it back from your archived reviews. Deleting your account deletes your reviews and their files.
A review link is for review, not for hosting. If one link is opened by more than 50 different people in a day, FOOH's team is told and may look at it.
If FOOH turns a review or link off
If someone reports a review and FOOH's team finds it breaks the rules, we can turn off one review link or the whole review. You get an email that says what was turned off and why, word for word, and the review page and link settings show the same reason. Reviewers see "This review link was removed by FOOH" and nothing else. You keep the review, its original and its notes. You can't turn a removed link back on yourself: if you think it's a mistake, reply to that email and a person on FOOH's team will look at it again.
For reviewers
Someone sent you a review link. You don't need a FOOH account.
- Open the link. If it asks for a passphrase, the artist will have sent it with the link (the page says who sent it). If it says the review is shared with invited people, type the email the artist invited and the 6-digit code we send you; this device is then remembered for the link. If the artist sent several pieces on one link, switch between them with Piece 1 of 2 ▾ at the top.
- Watch and leave notes. Pause where something needs to change (Space or K; J / L play backwards and forwards) and type (Enter posts; on a phone, tap Post); add a pin or a sketch if it helps. Type @ to mention the artist or another reviewer, and Attach an image or PDF if a reference helps. The first time you post, you're asked for your name (and, if you like, your email). Your notes show a Guest tag until you confirm your email with a code. On this device you stay remembered for this link, and you can edit or delete your own notes.
- Decide. Press Approve v3 or Request changes at the top (on a phone they sit in a bar at the bottom of the screen and step aside while you write a note). If you have a note you haven't posted yet, you're asked to post it or discard it first. To make it count, type your email and enter the 6-digit code we send you (it works for 10 minutes). This is how the artist knows the approval really came from you. A confirmed email lets you decide for 30 minutes; after that you're asked for a new code. If your email isn't on the artist's list of approvers, your decision waits until the artist confirms it. If you didn't ask for a code, ignore the email: nothing is decided without it.
- Changed your mind? You can withdraw your decision with a new code sent to the same email. The artist is told.
Sharing a device? Press Not you? to sign this device out of the link. Your notes stay yours, and the next person starts with their own name. If your name is already taken on the link because you're on the artist's list of approvers, confirm your email with a code and it's yours.
If you gave an email, you'll get a short digest of new notes, an email when someone mentions you, and a note when a new version is ready. Each one contains your review link, so you can open the review straight from the email (the code email has it too). Keep these emails to yourself: anyone with the link can open the review. Mute this review at the bottom of any of them stops the emails about that review.
If the artist allowed it, Download master appears at the top after you approve (and Download the original under ⋯).
What the artist sees: your notes and decisions, and when you opened and how much you watched each version (under your name or email, or as "Visitor 1" if you never typed one). Nothing about your device, location or IP address. The privacy policy has the details.
What you see: the versions the link shows and the notes meant for you, never the artist's team-only notes, and never anyone else's email address (other people's decisions show a masked address such as s•••@nike.com). If the artist turns the link off, the page says so.
Reporting a review
If a review page shows something that shouldn't be there (illegal content, someone else's work, something harmful, a scam), open ⋯ at the top right and choose Report this review (also on a passphrase page). Pick what's wrong, add what you saw if you like, and press Send report. You'll see "Thanks — FOOH's team will look at it." The report goes straight to FOOH's moderation team; the artist isn't told who reported it. You can send up to three reports on one link a day. If we turn a review or a link off, we tell the artist why.